![]() ![]() The next error message is a bit more complex: Now run “make” again, and the build will finish. We can fix that by changing the path of the included file from to : Edit the file examples/audio_out.c and search for the include statement from the error message (it’s in line #435), and then change it from ![]() Makefile:469: recipe for target 'audio_out.o' failed When you build libsamplerate, it will fail while building one of the examples:Īudio_out.c:435:10: fatal error: 'Carbon.h' file not found If you want to build on Xcode 9, just follow along the instructions, until you run into a problem, then come back here to see how to get around it. ![]() After digging through some Google search results, I was able to figure out a workaround for all problems, and ended up with a working version of Fldigi 4.1.01. There is an excellent document available that describes how to build Fldigi on macOS, using Xcode 8: – I am using Xcode 9.2 so I should not have been too surprised when I ran into a few problems. After explaining my situation, David suggested that I should build from sources instead of downloading the precompiled application. That is, until David (W1HKJ) posted a survey a few days ago about which Fldigi version people were using on macOS. And that did not run on my system: It always crashed a few seconds after starting it. When version 4.1 came out, the did no longer work: I am still running macOS 10.12.6, and the new version of Fldigi is no longer available in a 64bit version for older versions of macOS, so I had to download the 32bit version. To install it, I always just downloaded the DMG file and dragged the APP bundle into my Applications folder. I’ve been using Fldigi 4.0.x for quite some time on my Mac. ![]()
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